Innovative Video
Game Development Solutions

Hello! I’m Eoin O’Brien — a seasoned game developer with 8 years of experience in the industry. My journey began in the corporate sphere, where I honed my technical skills and gained a strong foundation in structured environments. Over time, I transitioned into the world of casual games—embracing a more creative and player-focused space that truly fuels my passion.

Throughout my career, I’ve done more than write great code. I’ve led development teams, shaped design visions, and collaborated across disciplines to bring engaging experiences to life. Whether overseeing gameplay mechanics, guiding team direction, or bridging the gap between design and execution, I strive to bring leadership and versatility to all projects I get the opportunity to work on.

Thanks for visiting my little slice of the internet. If you have any feedback on anything you see here please don’t hesitate to get in touch!

Portfilio

  • Banished - Personal Project

    What began as a passion project quickly evolved into a creative playground for learning, experimentation, and growth. This game was built from the ground up as a way to hone my skills in design, development, and gameplay mechanics—pushing my boundaries and embracing the challenges that come with creating something meaningful.

  • Microsoft Mesh

    I had the pleasure of working briefly with the Havok team in Microsoft Ireland on Mesh Immersive spaces. While the journey was brought to an unexpected early end due to corporate restructuring, it was a valuable learning experience working on a complex architecture spanning multiple services and endpoints.

  • Remio VR

    At Remio VR I was one of the primary developers as well as Technical Project manager for the team. In addition to crafting multiple tentpole games and exeriences for the service, I was also responsible for the broader managment of the projects and release coordination for multiple platforms.

  • MeetingRoom

    As Lead Developer at MeetingRoom I was responsible for the design and development of a collaborative VR meeting space. As an early entry into the nacent XR space, this role presented unique challenges and problems to solve.

  • Wikipedia VR

    My final year project in UCD was an implementation of a web parser in VR. Wikipedia was selected as a test bed due to it’s solid structure and conformity to W3C standards. The associated paper was carried on through 2 Masters courses and published at the 2019 International Conference on Artificial Intelligence and Advanced Manufacturing.