Remio VR

Cross-Platform XR Gaming & Collaboration Suite

Technical Project Manager (Aug 2022 – Dec 2023)
Unity Developer (Oct 2020 – Dec 2023)

Over the course of this multi-year project, I served dual roles: as a hands-on Unity Developer leading feature development and prototyping, and later as a Technical Project Manager overseeing operations, build management, and cross-functional team coordination. The project spanned multiple platforms and delivered several high-quality XR experiences in a live, production environment.

This project was a unique intersection of leadership and hands-on development. It allowed me to bridge the gap between product strategy, creative design, and technical execution—while delivering high-impact user experiences across mobile, VR, and desktop platforms.

Key Contributions:

  • Project & Team Management:

    • Managed the overall project structure in Linear, including task planning, decomposition, and delegation.

    • Oversaw repository administration, build pipelines, and QA/release processes across four supported platforms, including Meta.

    • Led the Technical Art Team, aligning creative vision with technical execution.

    • Spearheaded implementation and reporting for Mixpanel analytics, shaping data-driven decisions across the team.

  • Development & Feature Implementation:

    • Designed and developed two major game experiences:

      • Archery Tower Defense

      • Team Puzzle Race

    • Design and development on existing Paintball game, adding new levels and game modes as well as weapon skin customisation options.

    • Level and gameplay mechanic design for the Wingit game, implementing “Catch the Snitch“ and “Infected“ game modes.

    • Developed the Board Room space with automatic seat assignment logic for multiplayer sessions.

    • Led a full redesign and refactor of an existing Disc Golf experience, optimising performance and improving UX.

    • Implemented key systems such as a persistent, customisable gallery feature, and a leveling and achievements system.

    • Regularly reviewed code and mentored junior developers, ensuring maintainability and consistency across the codebase.

Disc Golf level design