MeetingRoom

VR Collaboration Platform

Lead Developer (Jul 2018 – Jun 2019)
Developer (Aug 2017 – Jun 2018)

This project was a comprehensive VR meeting room platform designed to support remote collaboration across desktop, mobile, and VR environments. I initially joined as a Developer, focusing on core interaction systems and later stepped into a Lead Developer role, where I oversaw the full development cycle and team coordination.

This role allowed me to combine hands-on development with high-level architectural planning and team leadership—giving me a holistic understanding of building and managing a complex, cross-platform software product in the immersive tech space.

Key Contributions:

  • Leadership & Team Coordination:

    • Led a distributed team of developers, managing daily Scrum meetings, job breakdowns, and workflow administration through JIRA and Trello.

    • Maintained communication with third-party vendors and contributed regularly to sales meetings, providing technical insights to prospective clients.

  • System & Architecture Design:

    • Designed the overall system architecture, including the client-server model and persistent virtual room infrastructure.

    • Oversaw the implementation of scalable networking systems and multi-platform support (VR, desktop, mobile).

  • Core Development Work:

    • Built VR-specific interaction and movement systems.

    • Developed a networked persistent whiteboard feature and multi-platform UI systems.

    • Implemented avatar networking, animation, and customisation tools.

    • Integrated analytics tools and was responsible for build maintenance across desktop, VR, and Android platforms.

    • Handled basic server maintenance and deployment processes.

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